It was very important to provide stimulation for early childhood development that can be done by parents and teachers. Early children were in the golden age which has high sensitivity to receive the given knowledge. The process of providing stimulation for early childhood was through playing games. One of the game activities that can be done was a traditional game. Why traditional games? The existence of traditional games has increasingly eroded, if teachers and parents did not early introduce the traditional games to them, over time the games will be replaced by gadgets, whereas the traditional games are the cultural heritage of Indonesia. Traditional games have many benefits in all aspects of early childhood development that include physical-motor, socio-emotional, moral, cognitive, and language development. This study aimed to find out the application of traditional games in early childhood education (ECE). The research method employed was survey and data were collected by using questionnaires. The research subjects were 40 ECE teachers. The results showed that as many as 55% of subjects often apply traditional games, but as many as 45% of them still rarely apply traditional games. In conclusion, traditional games apparently have many benefits in early childhood development, and this study suggests the use of traditional games in ECE.
Penelitian ini bertujuan untuk: (1) mengembangkan desain buku panduan permainan tradisional untuk meningkatkan perkembangan motorik kasar anak usia 5-6 tahun dan (2) mengetahui kelayakan dan efektifitas panduan permainan tradisional untuk meningkatkan perkembangan motorik kasar. Jenis penelitian ini adalah penelitian dan pengembangan (Research & Development). Model pengembangan menggunakan ADDIE yang terdiri dari 5 tahap yaitu: analyze, design, development, implementation dan evaluation. Subjek yang digunakan untuk uji coba produk pada tahap implementasi sebanyak 4 kelas kelompok B (usia 5-6 tahun) yang terdiri dari 66 anak. Teknik pengumpulan data menggunakan pedoman wawancara, angket, observasi dan lembar unjuk kerja. Teknik analisis data menggunakan t-test dengan taraf signifikansi 0.05. Permainan tradisional dalam buku panduan diantaranya adalah permainan egrang tempurung/bathok, lompat tali dan engklek. Hasil perhitungan uji t-test diperoleh nilai α = 0.000, nilai tersebut kurang dari 0.05 (<0.05). Kesimpulan yang diperoleh bahwa buku panduan permainan tradisional efektif untuk meningkatkan kemampuan motorik kasar. Developing traditional games handbook to improve gross motor ability of 5-6 years-old AbstractThe research aimed to: (1) develop traditional games handbook to improve gross motor ability of 5-6 Years-Old Children, (2) knowing the apropriate by expert and effevtiveness of traditional games handbook to improve gross motor ability of 5-6 years-old. This type of research is research and development (R & D). The development model which was used in this research was ADDIE model. The model consisted of five steps, that was: analyze, design, develop, implement and evaluate. The subjects used for implementation steps were 4 groups into class B (5-6 years-old children) who were consisting of 66 children. Collecting data used interview guidelines, questionnaire, observation and children performance sheet. Data analysis techniques was t-test with significance level 0.05. The development of traditional games handbook was as egrang tempurung/bathok, lompat tali and engklek. The result of validation by expert and teachers found that the developed products are categorized into a “good” category. The development of traditional games is declared effective in improving the gross motor ability of children.
Matematika merupakan salah satu fondasi penting dalam perkembangan kemampuan akademik anak. Pembelajaran matematika pada anak tidak hanya berpusat pada angka namun lebih kepada bagaimana membangun pola berfikir anak melalui aktivitas-aktivitas yang memungkinkan anak terpapar pada ide-ide matematika baik secara sederhana maupun komplek. Penelitian ini bertujuan untuk mengetahuipengimplementasian kegiatan pembelajaran aljabar pada tingkat TK B. Penelitian ini menggunakan jenis penelitian survei dengan menggunakan angket sebagai alat pengumpul data. Angket digunakan untuk mendapatkan data berkaitan dengan konteks materi aljabar yang diajarkan oleh guru. Berdasarkan hasil penelitian yang dilakukan diperoleh data sebagai berikut: implementasi aljabar pada tingkat TK di kabupaten Magelang dikategorikan cukup, materi Aljabar belum semua dikuasai dan diimplementasikan oleh guru, dan faktor penghambat implementasi materi aljabar diantaranya faktor waktu yang terbatas dalam kegiatan belajar dan minimnya buku panduan materi aljabar pada TK. Dengan demikian, materi pembelajaran aljabar perlu lebih dipahami dan dikuasi oleh guru agar pembelajaran dapat lebih maksimal.
Abstract:. Indonesia is a country prone to natural disasters. The impact of a natural disaster can happen to anyone, be it adults or younger children. Especially for young children to natural disasters is a phenomenon that is less biased understood by children, so if a natural disaster that happens the child will be prone to trauma. Trauma experienced by early children can handled, one of them using play therapy. Types of play activities that can be using for play therapy is the traditional game. This study aims to: (1)develop the design of traditional games model for post-disaster trauma healing in early childhood and (2) knowing the appropriate by expert of the traditional games model for post-disaster trauma healing in early childhood. This type of research is the research and development (R D). Using ADDIE development model, but in this study reached the stage 3 are: analyze, design and development. The technique of collecting data used interviews and questionnaires. Data analysis used quantitative analysis using the average as a measure to determine the quality of the product. Based on the evaluation of materials and media experts result to the feasibility of the media obtained an average score 3.09 (good) and the appropriateness of the material obtained a score of 3.9 (very good).Keyword: trauma healing, early childhood, traditional games, natural disaster, play therapy Abstrak: Indonesia merupakan negara yang rawan terjadi bencana alam. Dampak terjadinya bencana alam dapat terjadi pada siapa saja, baik itu orang dewasa maupun anak usia dini. Terutama bagi anak usia dini bencana alam merupakan fenomena yang kurang bias dipahami oleh anak sehingga jika bencana alam itu terjadi anak akan rentan terkena trauma. Trauma yang dialami oleh anak usia dini dapat ditangani, salah satunya dengan menggunakan terapi bermain. Jenis kegiatan bermain yang dapat digunakan untuk play terapi yaitu permainan tradisional. Penelitian ini bertujuan untuk: (1) mengembangkan desain model permainan tradisional untuk trauma healing pasca bencana pada anak usia dini dan (2) mengetahui kelayakan model permainan tradisional untuk trauma healing pasca bencana pada anak usia din. Jenis penelitian ini adalah penelitian dan pengembangan (Research Development). Model pengembangan menggunakan ADDIE, namun dalam penelitian ini sampai pada tahap 3 yaitu: analyze, design dan development. Teknik pengumpulan data dengan menggunakan wawancara dan angket. Analisis data menggunakan analisis kuantitatif dengan menggunakan rata-rata sebagai ukuran untuk mengetahui kualitas produk. Berdasarkan penilaian dari ahli materi dan media diperoleh hasil untuk kelayakan media diperoleh skor rata-rata 3.09 (baik) dan kelayakan materi diperoleh skor 3.9 (sangat baik).Kata Kunci: trauma healing, anak usia dini, permainan tradisional, bencana alam, terapi bermain
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