Contextual string embeddings are a recent type of contextualized word embedding that were shown to yield state-of-the-art results when utilized in a range of sequence labeling tasks. They are based on character-level language models which treat text as distributions over characters and are capable of generating embeddings for any string of characters within any textual context. However, such purely character-based approaches struggle to produce meaningful embeddings if a rare string is used in a underspecified context. To address this drawback, we propose a method in which we dynamically aggregate contextualized embeddings of each unique string that we encounter. We then use a pooling operation to distill a global word representation from all contextualized instances. We evaluate these pooled contextualized embeddings on common named entity recognition (NER) tasks such as CoNLL-03 and WNUT and show that our approach significantly improves the state-of-the-art for NER. We make all code and pre-trained models available to the research community for use and reproduction.
We present FLAIR, an NLP framework designed to facilitate training and distribution of state-of-the-art sequence labeling, text classification and language models. The core idea of the framework is to present a simple, unified interface for conceptually very different types of word and document embeddings. This effectively hides all embedding-specific engineering complexity and allows researchers to "mix and match" various embeddings with little effort. The framework also implements standard model training and hyperparameter selection routines, as well as a data fetching module that can download publicly available NLP datasets and convert them into data structures for quick set up of experiments. Finally, FLAIR also ships with a "model zoo" of pre-trained models to allow researchers to use state-of-the-art NLP models in their applications. This paper gives an overview of the framework and its functionality.
Generative adversarial networks (GANs) [7] are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN learning. By extending the input noise distribution space from a single vector to a whole spatial tensor, we create an architecture with properties well suited to the task of texture synthesis, which we call spatial GAN (SGAN). To our knowledge, this is the first successful completely data-driven texture synthesis method based on GANs.Our method has the following features which make it a state of the art algorithm for texture synthesis: high image quality of the generated textures, very high scalability w.r.t. the output texture size, fast real-time forward generation, the ability to fuse multiple diverse source images in complex textures.To illustrate these capabilities we present multiple experiments with different classes of texture images and use cases. We also discuss some limitations of our method with respect to the types of texture images it can synthesize, and compare it to other neural techniques for texture generation.
Hafting et al. (2005) described grid cells in the dorsocaudal region of the medial entorhinal cortex (dMEC). These cells show a strikingly regular grid-like firing-pattern as a function of the position of a rat in an enclosure. Since the dMEC projects to the hippocampal areas containing the well-known place cells, the question arises whether and how the localized responses of the latter can emerge based on the output of grid cells. Here, we show that, starting with simulated grid-cells, a simple linear transformation maximizing sparseness leads to a localized representation similar to place fields.
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