Metacognition Smart Learning (MSLearning) was designed to facilitate teachers and students during the pandemic to conduct a blended learning process where both synchronous and asynchronous learning can be done. The MSLearning platform focuses on metacognition which plays an important role in all learning activities as it helps students to evaluate errors and issues in their problem-solving skills. The objectives of the study were to describe the development of the MSLearning platform and to investigate students’ perceptions of MSLearning. A descriptive qualitative method was employed. A questionnaire about individual perception was distributed to 50 students in 10 junior high schools in Semarang city. The learning process of the MSLearning platform involved 7 phases, from opening to closing the lesson, including synchronous and asynchronous steps. Meanwhile, the findings of the students’ perception questionnaire showed that the MSLearning platform contents are interesting (72%), the platform makes it easy to understand the existing materials (45%), the completeness of the types of learning using MSLearning platform such as presentation, quiz, video, etc (87%), it can be done independently (91%), and the MSLearning platform can help to build new insights and techniques linked to learning objectives (44%). It can be concluded that the MSLearning platform was suitable for seventh-grade junior high school students in Semarang city. The findings othe f the present study will be proceeded by the researchers to revise MSLearning platform in terms of the content and to strengthen students’ metacognition. Keywords: Development, smart learning platform (MSLearning), metacognition
Textbooks have been found to have weaknesses, affecting the curriculum, approaches, methods, and teaching materials. Therefore, changes need to be made to achieve maximum learning outcomes. The objective of the study was to investigate the perception of teachers and students towards English teaching materials that followed a pragmatic perspective as a learning resource to build the communicative competence of junior high school students. Quantitative research with data collection using a 5-scale Linker questionnaire was used to measure the English for Junior High School Students: Pragmatics Based textbook. There were 9 teachers and 82 students who filled out 20 questions about their perceptions. The results showed that the teacher’s perceptions were: feasibility of content/material (61%), presentation in books (63%), language (59%) and dialogue content conformity (50%). Meanwhile, the student’s perception questions included adjustments to students’ abilities. These were the vocabulary used in the book, dialogues contained in the book, easy-to-understand instructions and exercises. The results showed that 50% of student respondents felt that the textbook was very appropriate. Hence, it can be concluded that the content of the English textbook with a pragmatic perspective was appropriate for seventh grade junior high school students in Semarang. Keywords: Textbooks, Pragmatics, Perceptions, Junior High School
The consciousness and unconsciousness violence against children in learning process are still found in almost schools in Indonesia. They still place pupils as the object of teaching without paying much on how to fulfill student's needs, the need of getting knowledge, comfortableness, protection, and participation. One of the objectives of child-friendly education in early childhood is to facilitate early childhood with education game tools based on provision, protection, and participation. The study is carried out to identify the educative game tools (APE) used in Early Childhood Education and to know the feasibility of the educative game tools found in Early Childhood Education. To achieve the objectives, the approach used in the study was qualitative descriptive. The study was conducted in Early Childhood Education, and the sample was taken by using purposive sampling. In collecting the data, observation and interview used in the study. The data was then analyzed using flow model-reduction data, data display, and conclusion/verification. The results of the study show that wood and plastic-based educative game tools dominate game tools in early childhood education nowadays. However, Provision, Protection and Participation (3Ps) which aim at manifesting the fulfillment of the child rights in early childhood education have not fully implemented in educative game tools found. Therefore, it is necessary to create educative game tools based on 3Ps so that child-friendly learning in early childhood education is achieved through 3Ps-based educative game tools.
This study attempts to reveal whether or not the book developed entitled "Bahasa Inggris Karakter Peduli Lingkungan" as teaching material for Junior High School Students implemented at several schools in Semarang city could fulfil the needs of the teachers and students and is appropriate to be used as teaching material. One hundred and seventy one (171) students of Junior High School students were taken as samples. They were taught English by using the above developed teaching material and then posttest was given. The result shows that the mean score of the posttest was 76.5 indicating that the students' English competence belongs to a good category. So, it can be stated that the book could enhance the students' understanding on English. Besides, questionnaire was also given to the teachers to find out their perception on the appropriateness of the book. The questionnaire contained the aspects of the content appropriateness, the performance/presentation, and the language used. Based on the teachers' perception it shows that the content appropriateness got score of 67, 21% which belongs to a good category and 19,67 % of excellent; the performance/presentation got score of 62,63% (good) and 7,69% (excellent); and the language used got 73,38% (good) and 9,52% (excellent). So based on teachers' perception, most of them stated the book developed was in the category of good and excellent and thus, it can be concluded that the book developed by the researchers is suitable to be used as a teaching material for Junior High School as it fulfills the needs of the teachers and students.
This study investigates the language development of early child through the implementation of 3Ps (Provision, Protection, and Participation)-Based Educative Game Tool. The study was conducted in early childhood education in Semarang, Indonesia. The data were collected through the observation. The data then were analyzed by reducing the data, displaying the data, and drawing conclusion.The result of the study shows that through the implementation of 3Ps (Provision, Protection, and Participation)-Based Educative Game Tool), early childhood's language competence was developed through the questions and instructions including the theme of animal, fruit, vegetable, numbers, and shapes.
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