This study was basically aimed at meeting the needs of physical Education teachers in conducting the assessment process of the psychomotor aspects, thus this research focused on testing the validity of a basic movement skill test instrument in ball games specifically for students aged 13-15 years. Quantitative descriptive method was used in this study and carried out on 25 junior high school students grade VII in Cimahi city. The instrument developed was the basic movement skill test instrument of the ball game consisting of skill for passing, service up, service down, chest passing, bounding passing (boundpass), overhead passing, overhead dribbling, inner leg passing, outer foot passing, dorsal passing, and dribbling. The validity method used was related validity criteria by using composite scores. The trial results obtained from students were analysed by using the Pearson product moment technique. The results of the validity analysis showed that the value of the validity coefficient criteria was ranging from rxy = 0.84 to 0.96 for the basic movement skill instrument of volleyball, rxy = 0.95 to 0.97 for the basic movement skill of the soccer game, and rxy = 0, 93 – 0.97 for the basic movement skill instrument of basketball games. Therefore, the study concludes that the basic movement skill instrument of ball games can be used to assess the ability of basic movement skills of junior high school students. AbstrakPenelitian ini pada dasarnya bertujuan untuk memenuhi kebutuhan guru PJOK dalam melakukan proses penilaian pada aspek psikomotor maka dari itu penelitian ini berfokus pada pengujian validitas sebuah instrument tes keterampilan gerak dasar pada permainan bola besar khusus untuk siswa dengan rentang usia 13-15 tahun. Metode deskriprif kuantitatif yang digunakan pada penelitian ini dan dilakukan pada siswa sekolah menengah pertama kelas VII di kota cimahi sebanyak 25 orang. Instrument yang dikembangkan yaitu instrument tes keterampilan gerak dasar permainan bola besar terdiri dari keterampilan gerak passing atas, passing bawah, service atas, service bawah, passing dada, passing pantul, passing atas kepala, menggiring bola, passing kaki bagian dalam, passing kaki bagian luar, passing bagian punggung kaki, dan menggiring bola. Adapun tahapan yang dilakukan yaitu dengan menguji validitas dengan analisis person Product Moment menggunakan composite score dan menguji reliabilitas dengan menggunakan uji tes tes retest. Skor hasil uji coba yang diperoleh dari siswa dikorelasikan dengan menggunakan teknik pearson product moment. Hasil analisis validitas diperoleh nilai koefisien validitas kriteria terentang antara rxy = 0,84 – 0,96 untuk instrument keterampilan gerak dasar permainan bola voli, rxy = 0,95 – 0,97 untuk instrument keterampilan gerak dasar permainan sepak bola dan rxy = 0,93 – 0,97 untuk instrument keterampilan gerak dasar permainan bola basket. Maka dari itu kesimpulan dari penelitian ini yaitu instrument keterampilan gerak dasar permainan bola dapat dipergunakan untuk menilai kemampuan keterampilan gerak dasar siswa sekolah menengah pertama.
Basketball training, especially lay-up shoot, is a basic movement skill that is difficult for students to acquire. This is because the complexity of the move is far more difficult than other basic basketball movements. In addition, the learning model applied during the learning process tends to be ineffective. However, from several available learning models in physical education, there is one learning model that is considered effective and able to improve movements, namely the Personalized System of Instruction (PSI) model. This study aims to determine the effect of the application of audiovisual media based PSI (Personal System of Instruction) models on basic lay-up shoot movement training. The method used in this study is an experimental research involving a total sample of 24 people. The average values obtained from the results of the pretest and post-test were 13.6 and 18.4, respectively. The study concluded that the PSI learning model using audio visual media had a significant influence on improving the basic motion of lay-up shoot skill.
The purpose of this study is to see the difference in influence between the personalized system of instruction (PSI) model based on digital teaching materials and the scientific model based on You Tube video. The research method used was an experiment with a pre test post test control group design, while the sample in this study were 160 students of SMPN 8 Cimahi, 80 students in the experimental group and 80 students in the control group. The research instrument used to measure basketball learning outcomes was in the form of a basketball basic motion skills test instrument (ITKGD BB). Analysis of the data used to process research data by using independent T-test analysis to see the difference in the effect of the two models on basketball learning outcomes. The results showed that the average value in the PSI group was 30.25, while for the scientific model group was 23.37, the t-count value was 11.696 with a significance level of 0.00 <0.005 (significant). Therefore, the conclusion in this study is that there is a difference in the influence between the personalized system of instruction (PSI) model based on digital teaching materials and the scientific model based on video you tube. It has an effect on basketball learning outcomes.
Penelitian ini bertujuan untuk mengetahui adakah perbedaan hasil belajar peserta didik pada keterampilan gerak shooting dalam permainan sepakbola pada mata pelajaran pendidikan jasmani olahraga dan kesehatan setelah diajar menggunakan penerapan model Jigsaw berbasis animasi jika dibandingkan dengan model jigsaw tanpa berbasis animasi di SMA negeri 1 Margaasih Kabupaten Bandung. Metode penelitian yang digunakan adalah metode penelitian eksperimen, dengan desain One Control Group Design. Populasi penelitian adalah seluruh siswa kelas XI IPS dan sampel XI IPS 2 yang berjumlah 40 siswa dibagi dua yaitu kelompok kontrol (20 siswa) dan siswa kelompok ekperimen (20 siswa). Pembelajaran di kelompok eksperimen menggunakan model jigsaw berbasis animasi, sedangkan dalam kegiatan pembelajaran kelas kontrol menggunakan model jigsaw tanpa berbasis animasi. Pengambilan sampel menggunakan teknik simple random sampling. Data diperoleh dari hasil tes yang diberikan kepada siswa berupa tes keterampilan gerak dasar shooting pretest yang diberikan sebelum proses pembelajaran dan posttest yang diberikan diakhir proses pembelajaran. Terbukti dari hasil pembelajaran pada kelompok kontrol dengan rata – rata skor pre test 26,45, post test 27,2, Hasil pembelajaran pada kelompok eksperimen yang diperoleh skor rata-rata pre test 25,85, post test 33,35. Jadi terdapat perbedaan antara penerapan model jigsaw berbasis animasi terhadap keterampilan gerak dasar shooting dalam permainan sepak bola mata pelajaran pendidikan jasmani kesehatan dan olahraga di SMA Negeri 1 Margaasih. AbstractThis study aims to determine whether there are differences in student learning outcomes on shooting skills in soccer games on physical education subjects sports and health after being taught using the application of animated Jigsaw-based models when compared with the jigsaw model without animated based in SMA Negeri 1 Margaasih Bandung regency. The research method used is experimental research method, with the design of One Control Group Design. The study population was all students of class XI IPS and sample XI IPS 2 which amounted to 40 students divided by two ie control group (20 students) and students of experimental group (20 students). The learning in the experimental group used animated jigsaw model, whereas in the control class learning activity using jigsaw model without animation based. Sampling used simple random sampling technique. Data obtained from test results given to students in the form of basic shooting pretest motion skills test given prior to the learning process and posttest provided at the end of the learning process. Evident from result of learning in control group with mean of pre test score 26,45, post test 27,2, result of study in experiment group obtained pretest average score 25,85, post test 33,35. So there is a difference between the application of animated jigsaw-based models to basic shooting motion skills in soccer education and physical education in SMA Negeri 1 Margaasih.
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