Era informasi global menjadikan budaya asing dengan mudahnya masuk dan mempengaruhi kebiasaan dan kehidupan masyarakat Indonesia khususnya generasi muda. Salah satu media yang banyak datang dan mempengaruhi budaya anak muda adalah media game berbasis android. Untuk mencegah dan mengimbangi gencarnya penetrasi budaya asing melalui mobile game ini, para developer game lokal membuat dan mengembangkan mobile games berbasis android yang di dalamnya sarat muatan budaya asli Indonesia, diantaranya game Dakon, Temple Rush: Prambanan, dan Karapan Sapi. Identitas budaya Indonesia sudah dihadirkan dalam elemen tekstual berupa narasi atau gameplay dan elemen non-tekxtual berupa karakter, background, suara, dan animasi. Para pembuat dan pengembang game bermuatan budaya Indonesia ini berharap pengguna games dapat mengenal dan mengetahui budaya lokal Indonesia yang terkandung di dalam game tersebut. Untuk mengetahui tingkat pengenalan para pengguna game tersebut terhadap budaya Indonesia yang ada dalam games, perlu dilakukan pengukuran. Tingkat pengenalan atau pengetahuan seseorang terhadap suatu objek dapat diukur dengan menggunakan metode kuantitatif. Pengukuran dilakukan dengan memberikan sejumlah pertanyaan dalam bentuk angket tentang objek pengetahuan yang akan diukur. Penilaian dilakukan dengan cara membandingkan jumlah skor jawaban dengan skor yang diharapkan (tertinggi). Pengukuran dalam penelitian ini dilakukan dengan menyebarkan angket kepada 30 responden penggunan game Dakon, Temple Rush Prambanan, dan Karapan Sapi untuk mengetahui tingkat pengetahuan mereka terhadap muatan budaya asli Indonesia yang ada di dalamnya. Hasil dari pengukuran menunjukkan tingkat pengenalan atau pengetahuan para pengguna game terhadap muatan budaya Indonesia pada ketiga mobile games berbasis android tersebut (Dakon, Temple Rush: Prambanan, dan Karapan Sapi) adalah sebesar 75,17% atau berada dalam kategori cukup.
Mascot is a visual identity that can be used to represent an organization, event, or product. Mascot design can be applied in a campaign activity to strengthen the image and identity that is conveyed to the audience. PROKES is a socialization campaign held at SMP Bina Taruna Bandung in order to support limited PTM (Face-to-Face Learning) activities in the school environment. The method used for the design and data collection is interpretative qualitative, with the design process being carried out in stages and in a structured manner. Based on the evaluation of the campaign, both as a whole and in the context of visual identity, the response from the residents of SMP Bina Taruna was considered good and positive. The PROKES campaign mascot is expected to be an identifier that reflects the concept of the activity. Keywords: campaign, mascot, SMP Bina Taruna, visual identity
The increasing issue of gender responsiveness to women's burdens as a result of COVID-19 has become the background for the implementation of women-based community empowerment under the name "Patali Gumbira". The implementation of women's empowerment "Patali Gumbira" has become one of the issues to prepare women in adapting to the new habits of COVID-19. To build women's resilience based on social capital, their knowledge, experience, and aspirations in responding to the impact of COVID-19. In this study, the Feminist Participatory Action Research (FPAR) approach was used, which made women the center for critical, independent, and creative thinking. The findings in this study indicate that the empowerment of "Patali Gumbira" is a form of means of women's social resilience through a structured framework of education, advocacy, and economic systems utilizing social networks, one of which is strengthening the organization of PKK women in the village public sphere. This strengthening effort is driven by the inclusion of various training including 1) strengthening women's motivation in facing adaptation to new habits due to COVID-19; 2) strengthening women's leadership in an effort to build their potential capabilities; 3) advocacy in the prevention and handling of cases of violence against women, and 4) hairdressing soft skills training as an opportunity for women's business services on an ongoing basis. Efforts to overcome social impacts during the COVID-19 pandemic are strengthening women's resilience and becoming confident in building a sense of belonging. Keywords: Covid 19, Social Capital, Social Resilience, Women Empowerment Abstrak: Meningkatnya isu responsif gender terhadap beban perempuan sebagai dampak COVID-19, menjadi latar belakang terselenggaranya pemberdayaan masyarakat berbasis perempuan dengan nama “Patali Gumbira”. Pelaksanaan pemberdayaan perempuan “Patali Gumbira” ini menjadi salah satu isu mempersiapkan perempuan dalam adaptasi kebiasaan baru COVID-19. Dalam upaya membangun resiliensi perempuan tersebut berdasarkan modal sosial pengetahuan, pengalaman, dan aspirasi mereka dalam menyikapi dampak COVID-19. Pada penelitian ini digunakan pendekatan Feminist Participatory Action Research (FPAR), yang menjadikan perempuan sebagai sentral untuk befikir kritis, mandiri serta kreatif. Temuan dalam kajian ini menunjukkan bahwa, pemberdayaan “Patali Gumbira” menjadi bentuk sarana resiliensi sosial Perempuan melalui kerangka sistem edukasi, advokasi dan ekonomi yang terstruktur memanfaatkan jejaring sosial salah satuanya penguatan organisasi Ibu-ibu PKK di ranah publik desa. Upaya penguatan ini didorong dengan termuatnya berbagai pelatihan diantaranya: 1) penguatan motivasi perempuan dalam menghadapi adaptasi kebiasaan baru akibat COVID-19; 2) penguatan kepemimpinan perempuan dalam upaya membangun kemampuan potensinya; 3) advokasi dalam pencegahan dan penanganan kasus kekerasan terhadap perempuan, dan 4) pelatihan softskill tata rambut sebagai peluang jasa usaha perempuan secara berkelanjutan. Upaya mengatasi dampak sosial di masa pandemi COVID-19 menjadi penguatan resiliensi para perempuan dan menjadi keyakinan dalam membangun rasa memiliki. Kata kunci: Covid 19, Modal Sosial, Pemberdayaan Perempuan, Resiliensi sosial
Consumer demand conditions for fluctuating roasted coffee and ineffective production planning often lead to excessive production. Excess production will lead to wasteful costs and maintenance of quality on roasted coffee. Production demand forecasting is the basis for making production demand decisions. The purpose of this study is to predict the number of production requests for the next period and determine the most suitable forecasting method in determining the amount of roasted coffee production demand. The object of the data taken is roasted coffee. Analysis methods use moving averages, weighted moving averages, and exponential smoothing. In determining the most suitable forecasting method based on the Mean Absolute Deviation (MAD) forecasting value and the smallest Mean Squared Error (MSE) of each method used. The results of this study indicate that the most suitable forecasting method is using a Weighted Moving Average with a three-month period and forecasting roasted coffee production for November 2016 of 38.3 kg.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.