Basic Programming is a productive subject in the study of ICT Vocational High School programs that require students to develop information systems in accordance with the times. Lack of applicative material in basic programming subjects is a problem that is often encountered so that the level of critical thinking of students is less than optimal. In addition, the level of student interest in these subjects is less than optimal because of the monotonous implementation of learning. The solutions offered through this study aim to produce gamification-based mobile applications as innovative and communicative learning media. The development method used is the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The result shows the total usability level is in 81.75%. Material validation shows the results in 88.89% and validation from media experts is 80.83%. Test results on the small group trial subjects shows 84.4% valid and the large group 85.22% valid. Based on the results of product usability testing and field trials, it can be concluded that the product is suitable for use as a medium in the learning process. The concept of gamification in this media also increases the attractiveness and motivation of users in order to obtain maximum testing results.
Tujuan artikel ini adalah untuk menguraikan kegiatan peningkatan keterampilan guru SMK bidang TKI untuk mengembangkan mobile game edukasi. Pelaksanaan kegiatan pelatihan dilakukan di SMKN 2 Singosari dengan jumlah peserta sebanyak 30 guru SMK se Kota Malang. Pelatihan dilakukan dengan metode IN-ON-IN yang dimulai dengan kegiatan seminar terkait disruptive learning innovation dan workshop pengembangan game edukasi. Kegiatan ON merupakan penugasan pengembangan game dan di akhir kegiatan IN adalah evaluasi tugas dan kegiatan pelatihan. Berdasarkan hasil penilaian angket didapatkan bahwa 85 persen guru telah memahami karakteristik macam-macam game dan sebanyak 80 persen guru telah dapat mengembangkan mobile game edukasi. Kata kunci— pelatihan, media pembelajaran, game edukasi, guru SMK. AbstractThe purpose of this article is to outline the activities of vocational teacher skills improvement in the field of TKI to develop educational mobile games. The implementation of training activities was carried out at SMKN 2 Singosari with a total of 30 SMK teachers in Malang. The training was conducted using the IN-ON-IN method which began with seminars related to disruptive learning innovation and educational game development workshops. The ON activity is an assignment for game development and at the end of the IN activity is the evaluation of the tasks and training activities. Based on the results of the questionnaire assessment, it was found that 85 percent of teachers had understood the characteristics of various games and as many as 80 percent of teachers had been able to develop educational mobile games.Keywords— training, learning media, game education, vocational teacher
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