The empathy and seriousness of the teachers in Junior High Schools in developing the creativity of Dance Education in particular is felt to be lacking. In general, teachers tend to have difficulties in developing innovative learning concepts. Traditional learning becomes a dominating habit. As a result, learning is less meaningful. Understanding in learning is neglected. There were no learning innovations that stimulated students to think creatively and innovatively, which ultimately led to the low quality of learning outcomes. This research stimulates the ability of teachers to develop their creativity in designing innovative, creative and fun learning. Specifically, to explore the ability of Dance Arts teachers to organize the ability to teach dance creations, starting from the preparation of learning scenarios, developing models, based on comprehensive reference sources. This study aims to develop a learning model for dance education through creativity applied by junior high school teachers. This research is expected to help teachers gain experience in designing dance learning models that can be used in the learning process in their respective schools, which has an impact on students' creativity. The formulation of the learning model based on the creativity of the teacher is expected to foster various aesthetic and cultural sensitivities that function to assist the development of students in terms of intellectual, emotional, and spiritual.
The lockdown policy is considered to be an important thing and should be done during the pandemic, after being implemented in many developed and developing countries including Indonesia. This condition affects dance training and education activities in the studio which are carried out online through various conference applications, such as the Zoom Meeting learning application. The purpose of this paper is to provide an overview of online dance learning and teaching activities carried out at the Traditional Dance Studio. The case study method is used in this research in a qualitative research paradigm. Data was collected by observation, interviews, and questionnaires. The data is presented descriptively through coding the sub-themes of the problem to explain in detail the process of implementing online learning activities carried out in one of the traditional dance studios in West Java, Indonesia. The results showed that traditional dance practice learning activities held in dance studios had the concept of online learning using learning tools such as zoom meetings. Teachers and students optimize learning interactions in the concept of distance learning. The results of this study are expected to contribute to the development of scientific pawn groups in the Dance Study Program in finding new concepts and theories that can be implemented in various learning activities at the Dance Joint Study Program. In addition, these findings will be a new recommendation in producing the concept of online dance lessons that can be carried out in non-formal education environments.
Increasing quantity of students' entrepreneur is one of achievement indicators inUniversitas Pendidikan Indonesia (UPI)'s Strategy Plan, therefore the faculty members from Department of Dance Education, Faculty of Arts and Design Education UPI mentored 34 students in the community service program to develop entrepreneurship activities in the field of arts. The purpose of community service activities is to mentor students' entrepreneurships based on the production of children dance and traditional games. The method for the community service program used a project-based approach. The characteristic of this method is the researchers actively participate in helping the participants to build the project. The activity began with: 1) diagnosing the students' problems to build entrepreneurial arts; 2) by developing business plan to solve the problems based on the production of children dance and the traditional games; 3) implementing the business plan; 4) an evaluation by presenting the product through virtual arts event. Through the community service program, five groups of students produced two children dances and the traditional games, arts teaching and learning, and the promotion of events. The researches asked appreciators to give a response of the event through filling a google form. There are 109 audiences who access the event virtually through TV UPI Digital and fill in the form. More than > 70% stated the production is very good and more than > 90 % appreciators want to watch the virtual event again. The findings inform that the students succeed to attract people with children' dances and the traditional games. Through this project, the students offered the product of performing arts and a service for trainers about teaching children's dance and the traditional games.
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