Penelitian ini bertujuan untuk menggambarkan isi novel Nun: In A Mirror oleh Afifah Afra dalam hal literatur studi sosiologi. Novel ini juga memiliki materi pendidikan karakter dan relevansi dengan materi pengajaran di SMA kelas 12, Kurikulum 2013. Novel ini Nun Menceritakan tentang tokoh-tokoh dan masalah hidupnya sebagai aktris Ketoprak dan masalah ekonominya. Penelitian ini adalah penelitian kualitatif dengan pendekatan melalui analisis isi dari studi literatur sosiologi. Hasil penelitian ini adalah bahwa novel Nun: Dalam fenomena Cermin menunjukkan bahwa dekat dengan masyarakat. Novel ini juga Menyediakan unsur seni dan budaya lokal yang Mampu memperkaya budaya pengetahuan orang-orang, terutama bagi siswa. Oleh karena itu, isi dalam novel memiliki potensi untuk digunakan sebagai bahan ajar di kelas SMA 12, sesuai dengan KD 3.1 dan 4.1.
This research discusses about online games which become ones of the most popular commodities, particularly among adolescents. It is suggested that they prefer spending time by playing online games to studying. Consequently, the phenomenon of online game addiction gets significant. The study aimed to explain and describe the use of Certainty Factor Method with expert system to diagnose online game addiction on adolescents. Its setting was Java island by involving some students as subject of the study. Survey method was employed to obtain the data while its instrument in terms of questionnaire was provided in Google forms and distributed to the students. An interactive qualitative approach was deployed to analyze the data combined with certainty factor method to show the level of game online addiction. The result shows from the sample of data which have analyzed addiction level toward online games is relatively moderate. Most of the users are adolescents between 12 and 15 years old and spend about 4 until 6 hours in a day. This condition becomes worse if there is no treatment for adolescents. Hence, there is a need of parents' control and awareness toward children's activity in playing online games since it renders negative impacts particularly on children's learning activity and motor development.
Tindak perlokusi merupakan respons dari mitra tutur akibat adanya suatu tindakan. Artinya hasil tindakan seseorang memungkinkan adanya daya pengaruh terhadap mitra tutur. Penelitian ini bertujuan menemukan makna tindak perlokusi followers terhadap hasil unggahan bertema Covid-19 milik akun Kemenkes_ri. Sumber data penelitian bukan berasal dari dialog natural peserta tutur yang bersifat semuka, melainkan pertemuan maya melalui teknologi digital di media sosial yaitu, instagram. Data primer yang digunakan adalah respons para followers terhadap hasil unggahan dari Kemenkes-ri. Penelitian ini menggunakan metode simak bebas libat cakap dengan teknik pengumpulan data yaitu, mendokumentasi, membaca, dan mencatat setiap komentar hasil unggahan pemilik akun @kemenkes_ri bertemakan Covid 19 selama 6 bulan. Pendekatan padan pragmatik untuk menganalisis data yang telah diklasifikasikan guna mengelompokkan data berupa teks yang mengandung daya perlokusi. Metode analisis data adalah metode padan pragmatik didukung oleh konteks situasi. Hasil penelitian menemukan dua jenis respons baik positif maupun negatif dengan makna tindak perlokusi sangat bervariasi. Respons positif bentuk (1) apresiasi, (2) dukungan serta (3) harapan terhadap kebijakan dan kegiatan pemerintah, sedangkan respons negatif mengandung (1) kekecewaan, (2) kemarahan, (3) kekesalan, (4) pertanyaan rasa kurang percaya terhadap kebijakan pemerintah dalam menangani Covid-19 di Indonesia. Berbagai respons terlihat mewakili aspirasi rakyat kepada pemerintah untuk lebih sigap dalam menangani kasus Covid-19 di Indonesia.
Nowadays publishing in universities has mushroomed a lot. One of them is digital-based publishing that has begun to be developed in various universities both private and public. This research focuses on describing and explaining digital publishing in tertiary institutions to develop students' writing skills in the field of scientific article writing. The research settings were conducted at various publishers in universities in Indonesia, namely UI Press from the University of Indonesia, Gama Press from Gajah Mada University, UNS Press from Eleven March State University, UPI Press from UPI Bandung, and Unesa Unipress from Surabaya State University. Data was collected by means of document analysis and in-depth interviews with informants, namely publishing managers and students. The results of the study, found that digital publishing in universities is also a representation of efforts to welcome the industrial revolution 4.0. With digital publishing, students can easily access references in the form of books and scientific articles on the internet. In addition, digital publishing also helps students in publishing scientific articles as one of the assets of intellectual property and science.
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