The purpose of this study is to provide an overview of the implementation of classroom action regarding teacher's activity, student's activity, and student's learning outcomes with matters of the Joint Decision using a combination model of Mind Mapping, Think Pair Share, and Teams Game Tournament. This study used a qualitative research approach with a type of Classroom Action Research (CAR) carried out in four cycles. The Classroom Action Research subjects were 18 students of the fifth grade of SDN Pelambuan 7. The data collected by using observation and tests. It was analyzed qualitatively and quantitatively. The results of this study indicate that teacher activity is improving and student activity as well as learning outcomes are increasing. Based on the results of this study, it can be concluded that using a combination model of Mind Mapping, Think Pair Share, and Teams Game Tournament models can improve teacher activity and increase student activity and learning outcomes.
This study describes the use of mobile learning technology for students at the elementary school level. There are many educational applications, so researchers want to know whether these applications are needed for education. In this study, in order to understand how students, understand the use of educational applications that can be used on mobile devices, a qualitative method is used. Researchers in this case also use data collection techniques by conducting semi-structured interviews with students and elementary school students who use cellular technology in learning activities. The children said that using instructional apps had helped them improve their skills. When they work in groups, they develop relational and communication skills. On the other hand, there are some students who do not see the value or convenience of using educational apps on their mobile devices. The result of this research is the application of arithmetic and storytelling helps children improve their cognitive abilities. At the same time, when they interact with others, this activity stimulates them and offers emotional benefits. Use Study participants demonstrated a wide range of learning skills and capacities, as demonstrated by this study. Finally, this work offers new possibilities for future research in this exciting field.
This research was conducted using the observation method to discuss the implementation of the combination of PBL, NHT and CCB models as well as the Investigation Pockets media to improve learning activities, critical thinking skills and learning outcomes of elementary school students. This study uses a qualitative research approach with the type of preliminary study research. The subjects of this study were educators and students of class V UPTD SD Negeri 1 Liang Anggang with a total of 16 students. Data collection techniques used were observation and interviews with educators and students of class V UPTD SD Negeri 1 Liang Anggang. The data analysis of this research used qualitative descriptive. These findings indicate that in the learning process, students' learning activities are still low, critical thinking skills are not honed, and there is no interesting media. In addition, the absence of games causes the class to become monotonous and boring for students which results in less than optimal student learning outcomes.
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