2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) 2007
DOI: 10.1109/digitel.2007.3
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A Brief Review of Digital Games and Learning

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Cited by 61 publications
(42 citation statements)
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“…E ainda, como aponta Hsiao (2007), os jogos educacionais demonstram ter alta capacidade para divertir e entreter as pessoas ao mesmo tempo em que incentivam o aprendizado por meio de ambientes interativos e dinâmicos.…”
Section: Utilização De Jogos Digitais No Ensino Fundamentalunclassified
“…E ainda, como aponta Hsiao (2007), os jogos educacionais demonstram ter alta capacidade para divertir e entreter as pessoas ao mesmo tempo em que incentivam o aprendizado por meio de ambientes interativos e dinâmicos.…”
Section: Utilização De Jogos Digitais No Ensino Fundamentalunclassified
“…Despite their limitations as a formal pedagogical tool, CBGs and other video games may still represent an effective and uniquely advantageous medium for learning and cognitive development (de Freitas and Oliver 2006;Feng, Spence, and Pratt 2007;Hsiao 2007). Squire (2003) suggested that simulation-style games like SimCity and strategy games like Civilization may constitute particularly effective learning mediums because they "place learners in a unique position to understand a system's dynamics."…”
Section: Video Games As a Medium For Learningmentioning
confidence: 99%
“…It demonstrated to have the ability to entertain people and encourage them to learn through interactive and dynamic environment [Hsiao 2007]. Furthermore, it provide interest and urge students with challenges, curiosity and lucidity [Balasubramanian and Wilson 2007].…”
Section: Educational Gamesmentioning
confidence: 99%