Proceedings. First International Symposium on 3D Data Processing Visualization and Transmission
DOI: 10.1109/tdpvt.2002.1024069
|View full text |Cite
|
Sign up to set email alerts
|

From 3D shape capture of animated models

Abstract: This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape into a layered model. The layered model comprises an articulation structure, generic control model and a displacement map to represent the high-resolution surface detail. Novel methods are presented for automatic control model generation, shape constrained fitting and displacement mapping of the captured data. Results are demonstrated… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
11
0

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 21 publications
(11 citation statements)
references
References 17 publications
0
11
0
Order By: Relevance
“…The soles of the feet, for example, will be filled in flat. A related displacement-mapped approach was also developed in [1]. But a pre-condition for avoiding the crossing of sample rays is that the template surface is already a fairly close match to the original [1].…”
Section: Related Workmentioning
confidence: 99%
“…The soles of the feet, for example, will be filled in flat. A related displacement-mapped approach was also developed in [1]. But a pre-condition for avoiding the crossing of sample rays is that the template surface is already a fairly close match to the original [1].…”
Section: Related Workmentioning
confidence: 99%
“…Surface completion An important contribution of this paper is the projection method described in 3 that is used to map a texture signal from a proxy surface onto an inconsistent mesh. Conceptually similar, many surface completion methods [2,19,1,28,18,14] establish a map between an incomplete mesh and a template surface to fill holes or missing parts in a surface. Except for [14], all these methods need a set of correspondences between feature points on both surfaces.…”
Section: Previous Workmentioning
confidence: 99%
“…Conceptually similar, many surface completion methods [2,19,1,28,18,14] establish a map between an incomplete mesh and a template surface to fill holes or missing parts in a surface. Except for [14], all these methods need a set of correspondences between feature points on both surfaces. In particular, if the inconsistent mesh consists of many disconnected components (as it can be often observed in meshes triangulated from NURBS) the number of required correspondences and thus the amount of necessary user interaction is very high.…”
Section: Previous Workmentioning
confidence: 99%
“…We term this detail representation 3D skin. We utilize point-to-surface mapping 20,21 to construct the detail representation. Point-to-surface mapping enables a point in 3D space to be mapped to a surface using 3D ray-casting projection based on interpolated surface normals.…”
Section: D Skin Constructionmentioning
confidence: 99%