2015
DOI: 10.24843/jpu.2015.v02.i02.p05
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Hubungan Kecanduan Gameonlinedengan Prestasi Belajar Siswa SMP Negeri 1 Kuta

Abstract: Learning achievement can be defined as the result gained by students in mastering assignment or subject matter that is received in certain period. There are intenal and external factors that relates to learning achievement, one of them is onlinegame addiction. Students who addicted to onlinegame would reduce the time dedicated  to study and do homework, thus their learning achievement will likely be declined. Onlinegame addiction is a common phenomenon in adolescents. Thus, the researcher wants to find out the… Show more

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Cited by 23 publications
(31 citation statements)
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“…Chen et al (2018) argue the internal factors are related to individuals who are lonely or do not have good social skills can form compulsive behaviour in the use of the Internet is strong to cause dependency behaviour. While for external factors, Pande & Marheni (2015) argue that individuals who are at risk of becoming addicted are those who have the availability of internet facilities and can browse for more than 4 hours in a day. Centre for Public Communication of the Secretary-General of the Ministry of Health of the Republic of Indonesia (Kholidiyah, 2013), released that Soeharto Heerdjan Grogol Mental Hospital has increased the number of child and adolescent patients who are addicted to the game.…”
mentioning
confidence: 99%
“…Chen et al (2018) argue the internal factors are related to individuals who are lonely or do not have good social skills can form compulsive behaviour in the use of the Internet is strong to cause dependency behaviour. While for external factors, Pande & Marheni (2015) argue that individuals who are at risk of becoming addicted are those who have the availability of internet facilities and can browse for more than 4 hours in a day. Centre for Public Communication of the Secretary-General of the Ministry of Health of the Republic of Indonesia (Kholidiyah, 2013), released that Soeharto Heerdjan Grogol Mental Hospital has increased the number of child and adolescent patients who are addicted to the game.…”
mentioning
confidence: 99%
“…Sedangkan faktor dalam adalah yang terdapat dari dalam individu tersebut yang melibatkan pancaindra dan kondisi fisik. Game online merupakan faktor luar yang berhubungan dengan prestasi belajar (Pande & Marheni, 2015).…”
Section: Pendahuluanunclassified
“…Intensitas merupakan suatu kekuatan sikap dan identitas setiap orang yang merupakan keinginan untuk melakukan sesuatu secara sungguh-sungguh yang diukur dari waktu yang dipergunakan pada suatu aktivitas yang telah dipilih. (Pande & Marheni, 2015). (Radinal mukhtar, 2015) mengatakan bahwa prestasi belajar juga pada umumnya meningkat jika motivasi untuk belajar bertambah.…”
Section: Pendahuluanunclassified
“…Berdasarkan hasil hipotesis maka dapat disimpulkan bahwa game online tidak secara signifikan mempengaruhi prestasi siswa. Namun di lain sisi ada penelitian yang mengungkapkan bahwa terdapat pengaruh antara game online dengan prestasi siswa (Pande, & Marheni, 2015). Anak-anak yang kecanduan game online juga akan lebih memilih bermain game daripada belajar dan membuat pekerjaan rumah karena dianggap membosankan.…”
Section: Uji Hipotesisunclassified
“…Sedikitnya waktu yang dicurahkan untuk kegiatan akademis membuat penurunan prestasi belajar terjadi. Shin pelajaran disekolah yang diberikan dengan cara biasa melalui buku dan papan tulis (Pande, & Marheni, 2015). Sebab proses pembelajaran di era digital sangat membantu siswa dalam mengembangkan berbagai kompetensi mulai dari literasi digital, keterampilan abad 21, kemampuan 4C (Fajri, Ar, Prajana, Yusran, & Sanusi, 2020;Fajri, Yusuf, et al, 2020;Yusuf, Hayati, & Fajri, 2019).…”
Section: Uji Hipotesisunclassified