2009 IEEE Symposium on Computational Intelligence and Games 2009
DOI: 10.1109/cig.2009.5286501
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Monte Carlo search applied to card selection in Magic: The Gathering

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Cited by 40 publications
(27 citation statements)
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“…In the Hearthstone reddit 8 , there is a report of a MCTS implementation for Hearthstone, though with some limitations such as having perfect knowledge. In the broader scope of TCGs, there is also work on using MCTS by Ward et al [6] for a simplified version of "Magic: The Gathering" only allowing minion cards and a greatly reduced card pool. In their work, they illustrate a common approach, the bandit-based MCTS implementing an Upper Confidence Bound (UCB or UCT if applied to trees).…”
Section: Monte Carlo Tree Searchmentioning
confidence: 99%
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“…In the Hearthstone reddit 8 , there is a report of a MCTS implementation for Hearthstone, though with some limitations such as having perfect knowledge. In the broader scope of TCGs, there is also work on using MCTS by Ward et al [6] for a simplified version of "Magic: The Gathering" only allowing minion cards and a greatly reduced card pool. In their work, they illustrate a common approach, the bandit-based MCTS implementing an Upper Confidence Bound (UCB or UCT if applied to trees).…”
Section: Monte Carlo Tree Searchmentioning
confidence: 99%
“…Due to these properties, TCGs are already used in academic work, such as using Monte Carlo Tree Search to cover uncertainty [5] or card selection [6]. Other work, such as HoningStone [7], focuses on the creative aspects of selecting card combos.…”
mentioning
confidence: 99%
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“…The Gathering (Ward and Cowling, 2009;Cowling et al, 2012), a card game similar to Hearthstone. These approaches however usually solve subproblems of the game they are applied to, and not the game itself, through the abstraction of many variables.…”
Section: Machine Learning and Video Gamesmentioning
confidence: 99%