2022
DOI: 10.24114/gondang.v6i1.35852
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Pembelajaran Seni Budaya Dengan Menggunakan Media Virtual Reality (Vr) Pada Tingkat Satuan Sma Berbasis Local Wisdom Sumatera Utara

Abstract: Studi ini ingin mengkaji konsep pembelajaran seni budaya dengan menggunakan media Virtual Reality (VR) pada tingkat satuan SMA berbasis Lokal Wisdom Sumatera Utara. Penelitian ini menggunakan penelitian pengembangan atau yang lebih dikenal dengan Research & Development (R&D). Penelitian pengembangan digunakan untuk mengembangkan dan menghasilkan produk dari penelitian ini berupa model pembelajaran seni budaya berbasis kearifan lokal Sumatera Utara dengan menggunakan media Virtual Reality (VR). Dalam pe… Show more

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Cited by 4 publications
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“…The need and importance of developing information and communication technology is felt to improve the quality of learning (Atmojo, Suroso, and Rahmah 2022). Following the learning conditions that took place, it was dominated by face-to-face via internet (online) networks.…”
Section: Discussion a Learning Implementation Processmentioning
confidence: 99%
“…The need and importance of developing information and communication technology is felt to improve the quality of learning (Atmojo, Suroso, and Rahmah 2022). Following the learning conditions that took place, it was dominated by face-to-face via internet (online) networks.…”
Section: Discussion a Learning Implementation Processmentioning
confidence: 99%
“…This research design uses the (Action Research) method (Budiman et al, 2021(Budiman et al, , 2022Julia et al, 2022;Mariyah et al, 2021) with a quantitative approach. Where the action method used to determine the effectiveness of the use of the learning model (Atmojo et al, 2022;Nur Sekreningsih & Mia Juliana, 2021;Prastika et al, 2021) peer tutors are conducted on students who take part in extracurricular dance. The research stages carried out are Pre-Action, Action, and Post-Action.…”
Section: Methodsmentioning
confidence: 99%
“…Nowadays, technology has developed rapidly to assist humans in carrying out their tasks in various fields, such as education and the arts. In the fields of education and the arts, technology can be used as an information medium [1], [2]. One of these technologies is virtual reality, which is a technology that allows us to simulate in a virtual world and provides a multisensory environment and 3D objects that allow users to enter a computer-made simulated world [3].…”
Section: Introductionmentioning
confidence: 99%