2020
DOI: 10.21009/1.06202
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The Effectiveness of Using Serious Games to Improve Physics Learning Outcomes in Light Concept

Abstract: The purpose of this study was to determine the results of the use of serious games in physics learning in light material at Serang 6 Public High School. The research design used was the Pre-Test Randomized Control Group Post-Test Design. The population of the study was all of the eleventh grade students’ of Serang SMA 6 which numbered six classes. The study sample consisted of one experimental class (XI MIPA 1) and one control class (XI MIPA 2). The results showed that the application of physics learning used … Show more

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Cited by 4 publications
(2 citation statements)
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“…When the O2 value is greater than the value of O1, then the teaching method to know the effectiveness of student worksheet physics-based guided inquiry has been developed, then judging by the results of the science process skills test before after the study. For this reason, the N-Gain normalized gain formula is used (Haryadi and Pujiastuti 2020). = Final Test Score = Initial test Score = Maximum score to be achieved Meanwhile, TABLE 1 is a tool to determine the level category obtained from the result of the N-Gain test analysis so that researchers can evaluate the changes contained in the study in the categories: high, medium, and low.…”
Section: Methodsmentioning
confidence: 99%
“…When the O2 value is greater than the value of O1, then the teaching method to know the effectiveness of student worksheet physics-based guided inquiry has been developed, then judging by the results of the science process skills test before after the study. For this reason, the N-Gain normalized gain formula is used (Haryadi and Pujiastuti 2020). = Final Test Score = Initial test Score = Maximum score to be achieved Meanwhile, TABLE 1 is a tool to determine the level category obtained from the result of the N-Gain test analysis so that researchers can evaluate the changes contained in the study in the categories: high, medium, and low.…”
Section: Methodsmentioning
confidence: 99%
“…Sehingga akan dihasilkan game dalam pembelajaran yang efektif dan efisien [4]. Desain game yang dipadukan dengan teori pembelajaran dengan desain yang baik dan bayak digunakan atau digunakan sebagai game hiburan kemungkinan besar akan mengarah kepada pembelajaran yang efektif [5]. Sehingga, game merupakan media yang bisa digunakan dalam pembelajaran, dimana pada game tersebut diperlukan desain yang baik agar menarik perhatian siswa atau pengguna.…”
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