Childhood is an important period for development and an opportunity to learn and develop motor skills and physical fitness through Movement-based play. This research will develop a play tool, "sandal wayang" (sayang), based on wayang characters, namely the "punakawan" family, to improve the physical motor skills of children with special needs in Inclusive ECE. The development method used in this study is the ADDIE (Analyze, Development, Design, Implementation, Evaluation) model, with data collection through observation, surveys, and interviews. The targets of this development research trial were teachers and students at the Kharisma Sidoarjo Kindergarten institution. The product of this research is a "sayang" game with wayang characters from the Pandawa family (Semar, Petrok, Gareng, Bagong) and Gatotkaca, as well as a guidebook on how to use the "sayang" game. The results of the material and media validation state that the "sayang" game tool that has been developed is suitable for use in learning. The implementation results show that there is an increase in balance and coordination of movements before and after playing "sayang".
The purpose of this study was to develop a storybook containing Mathematics, Existence, Literacy, Engineering, Science, Art, Technology (MELESAT) to improve literacy skills among group B of early childhood education and to test the feasibility of designing a storybook containing MELESAT. This type of research is a Research and Development with Pretest - Posttest One Group Design, using the ADDIE model which includes five stages, namely Analysis, Design, Develop, Implementation, and Evaluate. Subjects are children aged 5-6 years, including group B early childhood education totally 20. The instrument used a validation questionnaire and literacy tests. Results of this research indicate that the validation of the material obtained 3.04 of 4, validation of book design obtained 2.55 of 4 and validation of the media obtained 2.89 of 4. The effectiveness based on giving pretest and posttest to students totaled 20 subjects. The results showed that the pre-test score of 57% was developing as expected, and 43% was starting to develop. Post-test scores showed 7.5% progressed beyond expectations, 87.5% progressed as expected, and 5% started to develop. Through the content, design, and use of MELESAT books, there is an increase of literacy skills of children aged 5-6 years including group B early childhood education.
Curriculum is dynamic and it needed to change to adjust to the context and goals of the society, however it is also not always easy for teachers who implement the curriculum. This community service activity aims to help PAUD teachers, especially Kindergarten (TK) levels in understanding the existence of curriculum changes, namely the Kurikulum Merdeka so that teachers can understand, plan, and implement learning at the kindergarten level. The target of this community service (PKM) activity is 25 kindergarten teachers in Mojokerto City. The PKM design carried out were: socialization of the independent curriculum and training in preparing activity plans in learning in kindergarten. This community service uses the lecture, discussion, assignment, and simulation methods, this PKM is carried out both online and offline to provide experience in compiling and implementing learning in kindergarten. The results of this PKM can be seen from the results of the pre-test and post-test. Kindergarten teachers in the City of Mojokerto already have knowledge of the Independent Curriculum but not in its entirety. Based on the results of a questionnaire filled out by 25 kindergarten teachers in Mojokerto City, it was found that only 8.7% of institutions had used the Kurikulum Merdeka. 52.2% use a mixed curriculum (50% PAUD 2013 Curriculum and 50% Kurikulum Merdeka). As many as 39.1% still use the 2013 PAUD Curriculum, so it can be concluded from this PKM is the creation of the ability of kindergarten teachers in preparing, planning and implementing Kurikulum merdeka appropriately.
Karakteristik anak usia dini yang menyukai bermain dalam berbagai aktivitasnya membutuhkan permainan yang menarik, inovatif, dekat, dan kongkrit bagi anak. Didasarkan pada kebutuhan tersebut maka Tim PKM memberikan solusi dengan menyediakan pelatihan pembuatan permainan sesuai kebutuhan peserta didik melalui Pelatihan Pembuatan Fun Games berbasis STEAM. Pelatihan ini dilaksanakan kepada Guru PAUD di Kecamatan Benjeng-Gresik dengan tujuan guru mampu membuat permainan yang menarik, inovatif, dekat, dan kongkrit bagi anak serta terintegrasi dalam berbagai bidang STEAM (Science, Technology, Engineering, Arts dan Mathematics). Rangkaian kegiatan pengabdian masyarakat ini dilaksanakan dalam jangka waktu 8 bulan mulai bulan April sampai November 2022. Pelaksanaan dimulai dari pembuatan konsep PKM, pengajuan proposal PKM, desk evaluasi, perancangan kebutuhan pelaksanaan PKM, pelaksanaan PKM, pengumpulan data dan analisis kegiatan, pemenuhan luaran PKM, laporan kemajuan, dan laporan akhir PKM. Biaya yang diusulkan untuk memenuhi rangkaian kegiatan PKM ini adalah berasal dari dana PNBP Unesa 2022 dengan skema PKM Kebijakan Fakultas Ilmu Pendidikan. Mitra PKM adalah IGTKI Kecamatan Benjeng Kabupaten Gresik. Luaran PKM berupa video pelaksanaan kegiatan, artikel imiah pada jurnal imiah, artikel pada media massa online dan MoU dengan Mitra IGTKI Kecamatan Benjeng Kabupaten Gresik. Metode pelaksanaan dilakukan secara offline dengan memberikan pemahaman secara konseptual dan ditindaklanjuti dengan praktik permainan berbasis STEAM. Kegiatan dilanjutkan dengan pembimbingan berkala dari tim PKM kepada peserta dengan target peserta mampu mengimplementasikan permainan berbasis STEAM di lembaga masing-masing. Bagi peserta kegiatan ini bermanfaat dalam menyediakan permainan menarik berbasis STEAM yang dibuat oleh guru sehingga dapat diimplementasikan di lembaga masing-masing.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.