This research is intended to be understood; 1) the urgency of education as an environmentally sustainable development; 2) the background of implementing the adiwiyata school program at SMP Muhammadiyah 3 Yogyakarta; and 3) the implementation of the adiwiyata school program at SMP Muhammadiyah 3 Yogyakarta. The research used in this research is qualitative research. The research subjects were the chief coordinator of the adiwiyata team, and the teacher. Determination of research subjects is done by purposive sampling technique. Data collection techniques were carried out using interview, observation and documentation methods. This type of data analysis uses the Milles & Huberman model, namely reduction, data display, and drawing conclusions/verification of data. The results of this study are; 1) The concept of sustainable development is related to ethical issues, the discussion of the concept of sustainable development in the future (future) and also focuses on the problem of welfare (poverty); 2) There are a number of things underlying the implementation of the adiwiyata school program at SMP Muhammadiyah 3 Yogyakarta, both the overall background, philosophical, geographical, juridical, both organizational background; and 3) To support the growth of the values of attention problems in SMP Muhammadiyah 3 Yogyakarta can use four aspects of the Adiwiyata program, such as environmentally sound policies, implementation of environment-based policies, participatory based planning activities and management of environmentally friendly supporting facilities.
The purpose of this study was to determine whether there was an effect on student learning outcomes who were taught using animated video learning media for class IV at SD Negeri 08 Sungai Rumbai for the Academic Year 2021/2022. The subjects in this study were students of class IV-2 SD Negeri 08 Sungai Rumbai, totaling 16 students. This type of quantitative research with experimental design in the form of pre-experimental design type one group pretest-posttest (before and after being treated by using animated videos). Data collection techniques in this study, which is done by using a test in the form of multiple choice questions. Based on the results of normality, it can be concluded that the significance obtained from the pretest data is 0.81 < 0.05 and the significance obtained from the posttest data is 0.59 < 0.05. The results of the hypothesis test from the paired samples test can be obtained a significant value of 0.000. The test results show a significant value < 0.05, which is 0.000 < 0.05. The results of the paired samples test show that H 0 was rejected and Ha was accepted in using animated video learning media on the content of science learning there is a significant effect on student learning outcomes before and after being given treatment in class IV SD Negeri 08 Sungai Rumbai.
The formulation of the problem in this study is is there a meaning of understanding human rights towards other people's opinions? The purpose of this research is to see whether or not there is an understanding of human rights regarding the attitudes of other people's opinions. The research was conducted with a quantitative approach. The research sample consisted of 55 students of the PPKn FKIP UAD class of 2009-2014 who had taken the Human Rights and Democracy Education courses. The data was collected through a multiple choice test (multiple choice) to measure the variable understanding of human rights and a questionnaire to measure the variable of respect for other people's opinions. The data analysis method used was product display analysis and simple regression analysis. The results showed that Ho was rejected and Ha was accepted or stated that "there is an effect of understanding human rights on respect for others" based on the calculation of the coefficient of determination calculated as 8.4%. This indicates that as much as 8.4% of changes in the attitude of respecting others who respect human rights.
Penggunaan metode pembelajaran yang belum tepat dan masih mendominasikan metode ceramah pada saat proses pembelajaran menyebabkan siswa bosan dan jenuh sehingga siswa tidak memahami pembelajaran yang di ajarkan. dan siswa kurang aktif didalam prosedur pendidikan itu semua berpengaruh akan hasil belajar murid rendah, bahwa dari itu pendidik mesti imajinatif didalam menujukkan dan digunakan metode pengkajian yang cocok dengan tingkat siswa juga dapat menjalankan siswa dalam belajar, yaitu dengan menggunakan metode Demonstrasi. Ujian ini menggunakan eksplorasi kuantitatif sebagai Pre-Test Configuration type one gathering pretest-fight. Jumlah murid dalam penelitian ini murid kelas 4 di SDN 07 Sitiung, Dharmasraya yang terdaftar pada tahun ajaran 2020/2021.Strategi pengujian keragaman informasi adalah melalui uji keteraturan dan pengujian teori melalui SPSS 22 Pada derajat kritis 0,05. Hasil penelitian menunjukkan bahwa eksibisi akan menaikkan hasil belajar murid, dapat dilihat dari angka normal pretest dan posttest yang diperoleh siswa kelas 4 SDN 07 Sitiung dengan mendapatkan nilai normal pretest dan posttest normal adalah 79,80 tergantung dari pemeriksaan yang diselesaikan. diperoleh nilai kepentingan = 0,000 < 0,05 akan mendapat pengaruh yang baik dan besar antara strategi tayang terhadap hasil belajar siswa kelas. 4 SDN 07 sitiung wilayah dharamasraya.
Penelitian ini dilatarbelakangi oleh rendahnya perkembangan bahasa anak hal ini disebabkan kurangnya stimulus anak untuk meningkatkan perkembangan bahasa anak. Penelitian ini bertujuan untuk itu melihat pengaruh penggunaan metode bermain peran untuk meningkatkan perkembangan bahasa anak usia 5-6 tahun semester II di TK IT Al-Irsyad Koto Baru Kabupaten Dharmasraya tahun ajaran 2020/2021. Penelitian ini menggunakan desain True Experimental Design jenis post-test-only Control Design. Populasi dalam penelitian ini adalah anak kelas Ibnu Sina dan kelas Ibnu Rusyd dengan jumlah 40 orang anak. Teknik pengambilan sampel dengan sampel jenuh. Teknik pengumpulan data dengan lembar pengamatan dan observasi. Teknik analisis data menggunakan uji statistik independent sample t-test SPSS 20. Hasil penelitian menunjukkan terdapat pengaruh yang signifikan metode bermain peran terhadap perkembangan bahasa anak usia 5-6 tahun di TK IT Al-Irsyad Koto Baru Kabupaten Dharmasraya dengan taraf signifikan 0,000 < 00,5 artinya Ho ditolak Ha diterima.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.