Students' understanding of the volume geometry is still not enough. This is because the teacher only explains the material on the volume of space with the blackboard media. The media is less interactive for learning the material of the volume of geometrical space so that the concept of volume of geometric space cannot be understood by students optimally. The purpose of this development research is to describe the validity of interactive multimedia-based media to explain and determine the volume of 5th grade student room building. The development model used in this study is the ADDIE model. The procedure of the ADDIE model consists of 5 stages, but this study only uses four stages. The stages carried out in this study did not go through the implementation stage because of the existence of Covid-19 so that it did not support the implementation of the learning program by applying the learning media that had been made. Data collection techniques in this study were to conduct observations, interviews, and questionnaires. The data analysis technique used is the validity criteria. From the results of media validation and material in interactive multimedia, the values were 97.6% and 96%. Thus interactive multimedia for the volume of 5th grade building materials at SDN Damarwulan IV was declared to be very valid and could be used without the need for improvement.
This service aims to implement solutions to solve the problems of Elementary School of Laboratorium UN PGRI Kediri as a partners to (1) increase teachers' understanding of the curricular program insight as the beginning of the cocuricular program development program, through counseling with teachers about the material characteristics of each field of study that allow and maximum potential to be used as material the curricular program, and the Focus Group Discussion activity between the teaching team and the teacher team to determine priorities for the development of the curricular). This community service activity begins with a presentation on the discussion of the understanding, goals, principles, and procedures for implementing the curricular program. After the explanation from the speaker, a question and answer session was held with the teacher in Elementary School of Laboratorium UN PGRI Kediri. The teachers have come to understand the concept of the curricular (as an additional intracuricular program) and it is hoped that after this activity the teachers will be ready in the next service program, which is the physical development of the curricular program.
Kegiatan ini bertujuan untuk memberikan pelatihan kepada guru serta mempraktikkan pembuatan soal dan implementasinya di sekolah dasar. Sehingga guru mendapatkan pengalaman langsung dalam membuat soal melalui aplikasi Kahoot bagi guru. Metode pelaksanaan kegiatan ini dilaksanakan mulai tahap persiapan sampai pelaporan kegiatan yang membutuhkan waktu sekitar 1 bulan. Pihak yang terlibat dalam kegiatan meliputi: 1). Dosen sebagai pemateri dan moderator, mahasiswa sebagai tim pendukung pelaksanaan acara. 2). Guru-guru di lingkungan SDIT Bina Insani Kediri. Dari 25 guru yang telah mengikuti pelatihan, sebanyak 17 guru telah mengirimkan hasil analisis, Berdasarkan hasil kuesioner menunjukkan 4 guru menyatakan tidak ada kendala dalam mengimplementasikan kahoot. Sedangkan 13 lainnya menyatakan mengalami beberapa kendala yaitu kurang terbiasa dalam mengoperasikan kahoot. Keunggulan aplikasi saat diimplementasikan diantaranya adalah lebih menarik dan mudah untuk dilakukan. Aplikasi kahoot dapat menjadi salah satu alternatif variasi pembelajaran. Melalui penggunaan kahoot hasil belajar yang berkaitan dengan urutan tingkat kebenaran soal dapat lebih cepat diketahui. Aplikasi kahoot praktis, karena guru dapat memonitor secara langsung siswa yang mengerjakan soal.
Ramuan herbal dapat berpotensi besar untuk meningkatkan ketahanan tubuh dalam masa pandemi jika digunaan secara tepat. Rendahnya pengetahuan tentang takaran, teknik pengolahan, pola konsumsi ramuan herbal, dan efek sampingnya menjadikan fokus untuk program pengabdian masyarakat dengan memberikan informasi yang komprehensif tentang penggunaan ramuan herbal yang dapat meningkatkan daya tahan tubuh secara baik dan benar. Program pemberdayaan masyarakat dilaksanakan dalam moda daring melalui media jejaring sosial secara asinkronus sesuai tahap ODSIMED (observasi, pengembangan, sosialisasi, implementasi, monitoring, evaluasi, diseminasi) Program ini mampu meningkatkan pengetahuan masyarakat sasaran tentang penggunaan ramuan herbal yang tepat. Khususnya tentang teknik pengolahan ramuan herbal (skor N-Gain 0,77).
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