This paper intends to develop a software-based intructional media, Lectora Inspire. The data were obtained through experts validation on the developed instructional media. It took one media expert, one material expert, and 11 students. The data were then analyzed descriptively and quantitatively. The results and discussion confirm that the instructional media based on software, Lectora Inspire, is valid and feasible to be used in the learning process. The instructional media has met both media and materal requirements. It offers a convenient approach for students to understand the lesson content since it provides a real-life example which encourages them to imitate the habits. However, this instructional media needs a supporting facility such as computer which not all schools already have. More importantly, this software-based instructional media can be used as an effective learning resources.
Pentingnya membangun karakter nasionalis pada era sekaarang sangatlah penting. Upaya tersebut efektif dilaksanakan dalam pembelajaran disekolah dengan dukungan materi ajar yang menarik. Materi IPS khususnya tokoh-tokoh proklamasi merupakan contoh karakter nasionalis yang dapat di tauladani siswa. Pelaksanaan penelitian ini untuk mendeskripsikan: proses pengembangan, kelayakan, kepraktisan, dan keefektifan bahan ajar ensiklopedia berkarakter nasionalisme. Penelitian pengembangan ini menggunakan model 4D (four-D) yang dimodifikasi menggunakan tiga tahapan saja, yaitu: tahap pendefinisian, tahap perancangan, dan tahap pengembangan. Subjek uji coba adalah 19 siswa kelas V SDN Sengguruh. Instrumen pengumpulan data menggunakan angket dan dokumentasi. Hasil penelitian menunjukkan bahwa bahan ajar ensiklopedia layak, praktis dan efektif untuk digunakan. Penilaian oleh ahli media mendapatkan presentase 80%, ahli bahasa mendapatkan presentase 80%, penilaian ahli materi mendapatkan presentase 77,2 %, penilaian praktisi mendapatkan presentase 95,4 %, penilaian siswa mendapatkan presentase 92%, sedangkan untuk keefektifan mendapatkan 78,5%. Berdasarkan paparan hasil penilaian maka bahan ajar ensiklopedia “Layak” dan “Sangat Baik” digunakan di lapangan The importance of building nationalist character in the present era is very important. These efforts are effectively implemented in school learning with the support of interesting teaching material. IPS material, especially the figures of the proclamation, are examples of nationalist characters that can be taught by students. The implementation of this research is to describe: the process of developing, feasibility, practicality, and effectiveness of encyclopedia teaching materials characterized by nationalism. This development research uses a 4D (four-D) model that is modified using only three stages, namely: the stage of defining, designing, and developing. The subjects of the trial were 19 fifth grade students at Sengguruh Elementary School. The instrument of data collection uses questionnaires and documentation. The results showed that encyclopedia teaching materials were feasible, practical and effective to use. Evaluation by media experts gets a percentage of 80%, linguists get 80% percentage, assessment of material experts get a percentage of 77.2%, practitioner assessment gets a percentage of 95.4%, assessment of students get a percentage of 92%, while for effectiveness get 78.5% . Based on the explanation of the results of the assessment, the encyclopedia teaching material "Worthy" and "Very Good" was used in the field
An instructional media based on the recent technology is essentially required for thematic learning. This research and development aimed at developing an instructional media based on Augmenter Reality animation for 3R (Reduce, Reuse, and Recycle) lesson. It employed an ADDIE development procedure that consist of five stages: analysis, design, development, implementation, and evaluation. The Product was validated by two experts; media and content experts. The trial was administered to 20 students and teacher as the prospective users. The instrument of this research was a questionnaire. The results of the instructional media based on Augmented Reality animation development for 3R lesson (Reduce, Reuse, and Recycle) confirm that the product is valid and feasible.
Media pembelajaran yang menarik menjadi kebutuhan untuk mendukung ketercapaian tujuan pembelajaran. Penelitian ini bertujuan untuk mendeskirpisikan proses pengembangan, tingkat kevalidan, kepraktisan dan keefektifan media scrapbook in box. Model pengembangan yang digunakan dalam penelitian ini adalah model ADDIE dengan lima tahapan yaitu: tahap analis, desain, pengembangan, implementasi, dan evaluasi. Instrumen pengumpulan data menggunakan angket, tes, dan dokumentasi. Analisis data yang digunakan adalah kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa media scrapbook in box layak, praktis, dan efektif untuk digunakan. Penilian oleh ahli media mendapatkan presentase 92,5%, penilaian oleh ahli bahasa mendapatkan presentase 80%, penilaian oleh ahli materi mendapatkan presentase 93,1%, penilaian oleh guru mendapatakan presentase 93,1%. Penilian oleh siswa mendapatkan presentase 93%, dan untuk keefektifan mendapatkan rata-rata peningkatan kemampuan membaca pemahaman sebesar 26%. Berdasarkan paparan hasil penilaian maka media pembelajaran scrapbook in box “Layak”, “Praktis”, dan “Sangat Baik” digunakan di lapangan.
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