This study aims to develop a practical rating rubric of speaking ability in the classroom setting. This research study involvesthe English speaking lecturers at a number of higher education institutions in Parepare, Indonesia. The product is designed based on Research and Development (R&D) approach, which is adopted from Gall, Gall, and Borg (2003). This Approach is implemented in six steps: problem identification, need analysis, designing product, revising product, field test, and implementation.The data is collected through interview for need analysis issue and product development. The other data collection is from tryout process that aims to evaluate the new product. Both of interviewed data and tried out data are analyzed quantitatively and qualitatively. This research study finds a new design and scoring mechanism ofanalytical rubric of speaking test. This rubric calls Practical Rating Rubric of Speaking Test (P2RST). It enables the rater to perform scoring mechanism more shortly than the existing analytical rubric. It is also supported by some components such as a) evaluation criteria of communicative competences;
Nowadays, a new trend in the teaching and learning process emerges along with the development of technology. This study aims at exploring the pedagogical competence of English teachers at SMPN 8 Satap Maiwa. It also aims at finding out the students' perceptions of their teachers' pedagogical competence. There were three kinds of instruments in this study. They were observation, interview, and a questionnaire. Based on the interviews, the results showed that the teachers enjoyed teaching in the classroom, and they were interested in conducting online instruction even sometimes found problems in doing the process. Based on the questionnaire, the researcher found students perceived their teachers as quite good instructors in the classroom. Finally, the researchers suggested to the teachers that they should always intend to improve their competence by applying some new methods to make students better understand the materials.
This research aims to know enhancement the Student's writing ability by using wordless picture book as a contributive learning media. The benefits of using wordless picture book show that the students enhance their writing ability and create their creative writing and thinking skill. The researcher applied quasi-experimental method, with two groups namely experimental and control class. The experimental class consists of 30 students and control clas consists of 30 students. The subjects of the research were 60 students from two classes taken from students of SMP Negeri 10 Parepare. The research instrument was writing test in which the comparison of pre-test and post-test decided the enhancement of the Student's writing ability. The results of the data analysis showed that the Student's writing ability getting significantly improvement. It was proved by the mean score of pre-test was 46.93 and the post-test was 80.00. It indicates that the use of wordless picture book can enhance the Student's writing ability at SMP Negeri 10 Parepare. Besides, after analyzing the data by using the t-test formula, the result of t-test value in post-test was 6.02 and t-table value was 1.671. It meant that the t-test value was higher than t-table value. It clarified H1 was accepted and H0 was rejected and the students who were taught by using wordless picture book were better than the students who were taught by using wordless picture book.
san ini berfokus pada optimalisasi komik digital yang didukung oleh strategi PQRST (Preview, Questions, Review, Summary, dan Test) dalam meningkatkan pemahaman membaca siswa. Komik digital yang digunakan dalam penelitian ini diambil dari internet dan dipilih dengan cermat berdasarkan kebutuhan siswa termasuk mempertimbangkan usia, tingkat membaca, minat, jangkauan akses yang mudah. Penelitian ini bertujuan untuk mengetahui pengaruh komik digital yang didukung oleh strategi PQRST terhadap pemahaman membaca siswa. Secara rinci menekankan pada peningkatan pemahaman membaca siswa setelah pengajaran menggunakan komik digital melalui Strategi PQRST. Desain eksperimen semu dilakukan oleh peneliti dalam penelitian ini. yang melibatkan sampel 30 siswa dari kelas 8. Teknik random sampling digunakan untuk mendapatkan sampel ini. Dalam pengumpulan data tersebut, tes mem-baca merupakan instrumen penelitian yang diberikan sebelum dan sesudah perlakuan penelitian. Data tersebut kemudian dianalisis menggunakan format SPSS. Temuan penelitian ini mengungkapkan bahwa pemahaman membaca siswa meningkat ketika mereka menggunakan komik digital melalui Strategi PQRST terlihat dari hasil belajar siswa. Strategi ini membuat siswa memahami awal bacaan, menanyakan yang belum dipahami, lau membaca bacaan, menyimpulkan dan dites kemam-puan pemahaman bacaannya. Langkah dalam strategi ini membuat siswa lebih mudah memahami bacaan karena diiringi dengan kegiatan yang bertahap yang melatih kemampuan metakognitifnya. Temuan lainnya ada-lah menggunakan komik digital melalui strategi ini menawarkan pen-galaman baru bagi siswa, mudah diakses, tampilan menarik, dan kalimat cerita yang mudah dipahami. Peneliti juga menemukan bahwa siswa kelas delapan di UPTD SMPN 18 Barru sangat antusias dalam pembelajaran membaca pemahaman.
The major problems of this study are how to develop the students’ speaking skill dealing with accuracy, fluency and comprehensibility, and how to motivate the students to speak English so this research is conducted to find out weather of guessing game technique effective to improve the speaking skill of the seventh grade students of SMPN 3 Balusu. In this research the researcher apply quasi experimental method that apply a pre-test and post-test design. It involves two groups; the experimental group guessing game technique, as the control group Q&A technique, lecturing way. Both of group are given pretest and posttest. The population is the seventh grade students of SMP Negeri 3 Balusu. It consists of three classes. The researcher uses cluster sampling in both class in this research. They consist 20 (twenty) students for experiment and 21 (twenty one) control group. The result of the data analysis showed that the students’ spreaking ability improved, it shows that the speaking ability of the seventh grade students of SMPN 3 Balusu improve through guessing game technique. Moreover, the response to questionnaire also shows that most of the students’ interest to the teaching guessing game uses in the classroom. In short, using guessing game in speaking is effective to improve the speaking ability of the seventh grade students of SMPN 3 Balusu.
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