Social media has now much been integrated as a learning platform in various
educational settings, including those in Language Teaching and Learning (LTL).
Increasing number of studies has also reported the effectiveness of social media to
support LTL activities. This present study aimed to investigate whether Facebook, as
the most popular social media in Indonesia, would be an effective learning tool for EFL
university students taking advanced writing class. This study employed a case study
qualitative approach. The data were collected through questionnaire, interview, and
observation of students’ discussion on Facebook and then analyzed using frequency
count and thematic content analysis. The findings reveal that most students find
the use of Facebook in writing class effective in boosting their confidence in using
English as communicative means, encouraging their participation in class discussion,
and improving their English language proficiency, particularly the writing skill. This
study suggests that Facebook can be used as a supplementary learning tool in higher
education classrooms as it brings positive effect not only on students’ learning habits
but also competence.
This study examines the effect of the snake and ladder game on Islamic history Fathu Mecca learning outcomes based on observations at the SD (Elementary School) Muhammadiyah in Indonesia. Students have been shown to acquire standard competency through the study of Islamic history. This course is very important to build a strong Muslim identity, especially in Islamic School Muhammadiyah. Meanwhile, the snake and ladder game has been used by several educators in the teaching and learning process. This game positively influences students’ learning outcomes. Therefore, the authors developed and integrated Islamic history into the snake and ladder game board. This research was a quantitative study conducted on 60 fifth-grade students divided into experiment and control classes. Furthermore, the data were collected using observation, interview, and t-test hypotheses. The results showed that the snake and ladder game positively affects students’ learning outcomes in studying Islamic history. Based on the result, this game provides opportunities for students to explore, identify, practice, and understand concepts. The teachers are expected to encourage students to develop skills for discovering knowledge through an inspiring and fun learning atmosphere.
The purpose of this study was to explore students' voices on the implementation of the flipped classroom in the EFL Reading Class during the Covid-19 pandemic. This research was a case study using a qualitative descriptive method. The participant of this study were students of grade 10 that consist of 32 students at one Islamic Senior High School (Madrasah Aliyah Negeri) in North Sumatra. The results of this study are the improvement of quality of learning EFL Reading through the flipped classroom strategy, an increase in students' independence learning in using the flipped classroom utilizing technology in the flipped classroom also has a positive impact on the role of technology in education. Based on the finding in this research, the implementation of the flip classroom during the pandemic can be one of the reference methods that can be used by teachers by considering the benefits of the flipped classroom for students, such as making it easier to access and students' readiness to face learning.
During the Covid-19 pandemic, the teaching and learning process through an online system is one option that can deal with barriers to the teaching and learning process directly to avoid the spread of the virus. This study intends to analyze students’responses to the problems they face during the Covid-19 pandemic and how students deal with online learning during the pandemic. The background of this research is the experience of students with the problems they face during distance learning or online due to Covid-19 which requires students to follow government rules, namely doing distance learning or online. The informants or respondents in this study were several students majoring in . The data collected by the researcher was based on online interviews conducted with 15 students The data analysis used interactive analysis technique by Miles Hubberman. The researcher arranges several questions that must be asked of the participants to obtain the required information. In the online teaching and learning process during the covid-19 pandemic, various problems experienced by students are as follows, the most dominant problem when carrying out online learning is the limited internet network, especially for students who live in rural areas.
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