Full details of the project: https://cityjson.orgThe international standard CityGML is both a data model and an exchange format to store digital 3D models of cities. While the data model is used by several cities, companies, and governments, in this paper we argue that its XML-based exchange format has several drawbacks. These drawbacks mean that it is difficult for developers to implement parsers for CityGML, and that practitioners have, as a consequence, to convert their data to other formats if they want to exchange them with others. We present CityJSON, a new JSON-based exchange format for the CityGML data model (version 2.0.0). CityJSON was designed with programmers in mind, so that software and APIs supporting it can be quickly built. It was also designed to be compact (a compression factor of around six with real-world datasets), and to be friendly for web and mobile development. We argue that it is considerably easier to use than the CityGML format, both for reading and for creating datasets. We discuss in this paper the main features of CityJSON, briefly present the different software packages to parse/view/edit/create files (including one to automatically convert between the JSON and GML encodings), analyse how real-world datasets compare to those of CityGML, and we also introduce Extensions, which allow us to extend the core data model in a documented manner.
<p><strong>Abstract.</strong> A 3D city model should be constantly updated with new versions, either to reflect the changes in its real-world counterpart, or to improve and correct parts of the model. However, the current standards for 3D city models do not support versioning, and existing version control systems do not work well with 3D city models. In this paper, we propose an approach to support versioning of 3D city models based on CityJSON and the concepts behind the Git version control system, including distributed and non-linear workflows. We demonstrate the benefits of our approach in two examples and in our software prototype, which is able to extract a given version of a 3D city model and to display its history.</p>
This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
In this paper, we present our workflow to automatically reconstruct three-dimensional (3D) building models based on two-dimensional building polygons and a lidar point cloud. The workflow generates models at different levels of detail (LoDs) to support data requirements of different
applications from one consistent source. Specific attention has been paid to make the workflow robust to quickly run a new iteration in case of improvements in an algorithm or in case new input data become available. The quality of the reconstructed data highly depends on the quality of the
input data and is monitored in several steps of the process. A 3D viewer has been developed to view and download the openly available 3D data at different LoDs in different formats. The workflow has been applied to all 10 million buildings of the Netherlands. The 3D service will be updated
after new input data becomes available.
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