Learning activities are not limited to the delivery of theory content and evaluation, but they also include some experiment activity in laboratory. Some subjects require experiments activity in the laboratory, i.e. Biology, Mathematics, Chemistry and Physics. Those subjects demand the educational institution, high school in this occasion, to provide facilities and infrastructure in the form of laboratory equipment in order to support experiment activities. However, the experiment activity currently conducted in laboratory not yet suffice the need of student to learn independently. An additional experiment activity is needed, in such way that takes time other than learning hour and can be done independently. Laboratory access must not limited to attending school laboratory physically, in a sense that nonphysical laboratory such as virtual laboratory may also be included. This research result an implementation of virtual laboratory in the form of computer application that is available anybody for experiments with affordable cost at any given time and place as long as connected to main server provider.
Every student has their own learning style. Some students may prefer to read the learning material while some other students may prefer to discuss with their colleagues to help them understanding the information more effectively. One of the learning materials is Unified Modeling Language or UML. UML is an industry standard language to specify, visualize, construct, and document the artifacts of software systems. Today, many UML online learning sites are designed to give added information to students other than face-to-face interaction in the classroom. However, most of UML materials provided by the online learning resources are limited to text-based material which is suitable only for students with verbal learning styles. This research aims to identify and analyze the needs before developing a prototype of an adaptive online module. The research is also driven by the need to develop a prototype of adaptive online module that is based on the student's learning style categories in order to help students understand UML better. The result of this research is a prototype of adaptive online module which will identify students' learning styles and lead the students to learning environment that suits their learning style.
Dewasa ini akses sebuah aplikasi web dapat melalui smartphone maupun tablet, sehingga terdapat tuntutan aplikasi web yang biasanya diakses melalui komputer, tetap responsif terhadap ukuran layar smartphone maupun tablet. Teknik tersebut dinamakan responsive web design, sebuah teknik yang digunakan desainer website untuk memberikan pengalaman visual yang elegan tanpa mempedulikan ukuran browser yang digunakan dan batasan apapun tentang cara mengakses perangkat tersebut. Berbagai sistem berbasis web lambat laun mulai menerapkan responsive web design termasuk sistem pembelajaran. Sebuah sistem pembelajaran rata-rata didesain sama untuk semua siswa yang mengikutinya. Hal ini tentu saja oleh siswa dirasa tidak cukup untuk memahami materi yang tersedia di sistem pembelajaran, mengingat gaya belajar setiap siswa berlainan. Sistem modul online adaptif diharapkan mampu menyediakan sumber pembelajaran yang disesuaikan dengan gaya belajar siswa. Sistem tersebut juga mampu mengakomodir lingkungan pembelajaran sesuai dengan gaya belajar siswa. Hasil dari penelitian ini yaitu sebuah sistem modul online adaptif yang dapat mengakomodir pembelajaran sesuai dengan gaya belajar siswa dan dapat diakses dimanapun, kapanpun, dan menggunakan perangkat genggam apapun sehingga diharapkan dapat memberikan kontribusi pada bidang pendidikan sekaligus personalisasi gaya belajar siswa.
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