The purpose is to elaborate the technology for the development of tactical and technical skills of tennis and badminton players with the use of augmented reality devices.
Methods. In our research, we used the following methods: analysis and generalization of scientific and methodological literature, video analysis, optical coding of the playing field.
Results. The research resulted in the elaboration of the innovative technology for the development of tactical and technical skills of tennis and badminton players, which includes the use of an interactive training complex with an augmented reality device. The peculiarity of our technology is that the coach can suggest the optimal zone of attack for the player with a light pointer, using an augmented reality device, in real time at any period of the game. In this case, one or several players can participate in the training process with the use of augmented reality devices at the same time. According to the accuracy of the coach's prompts (via light signals), the ball's delivery to a particular area of the opponent's court and the player's optimal movement on the court after the attack, it is possible to assess the athlete's readiness to perform the most complex and, consequently, more effective technical and tactical actions in a specific game situation and in the game as a whole.
Conclusion. The proposed innovative technology provides the development of necessary playing skills of tennis or badminton players. It increases technical and tactical readiness of players and individualizes the training process through the simulation of different game situations. This is a brand new and effective training tool. We received confirmation of a decision to grant a patent of the Russian Federation for this method of training. This training tool will facilitate the obtainment of qualitative and quantitative data that were previously unavailable for sport professionals.
Russian football players are inferior to football players from the leading European clubs in the level of dribbling and stroke mastering techniques. This drawback overcoming demands scientific search for the ways of teaching process development, taking into consideration modern achievements in the sphere of digital technologies. The aim of the research work is to create the methodology of teaching young football players the technique of dribbling and stroke using digital technologies. They are realized on the basis of an interactive training complex (ITC). The work presents the description of created by us ITC. It provides the following: an active polymedia information environment creation, which defines the direction and speed of an athlete’s movements with the ball and without a ball at a training ground; an athlete’s functional state characteristics and the training activity parameters registration. We created the methodology of ITC use. It includes the amount of new training exercises and the ways of the training activity organization. We present the results of testing the methodology. They prove its practical effectiveness. It is conditioned by the opportunities in the methodology: realization of methodical techniques of repeated, adjacent, closed up, contrast and variative tasks; control over the process and results of the training tasks fulfillment; regulating the difficulty of the tasks; training tasks fulfillment organization in terms of competitive method.
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