2019
DOI: 10.1088/1742-6596/1280/3/032042
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Education-based augmented reality applications for heat learning media content lesson in physics

Abstract: This study aims to create applications that can be used as a medium of physics learning with sub-material heat. Application-shaped learning media created using Augmented Reality-based technology Android. The application created is named Mecalor. Mecalor application process using the Waterfall method. This Waterfall method provides a sequential approach to software lifecycle. Testing the feasibility of the application is done through four characteristics of the ISO 25010 standard which Suitability Functional, P… Show more

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Cited by 4 publications
(3 citation statements)
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“…This concept was expanded upon by Winston W. Royce in 1970 (Amlani, 2012). Among the reasons for using this Waterfall Model in this project can be that it is frequently used in AG and VR design and development in the literature (i.e., Buchori et al, 2017; Hartanto et al, 2019; Koparan et al, 2023; Layona et al, 2018; Suryadi et al, 2019). Some benefits of the Waterfall Model were noted by Gencer and Kayacan (2017).…”
Section: Methodsmentioning
confidence: 99%
“…This concept was expanded upon by Winston W. Royce in 1970 (Amlani, 2012). Among the reasons for using this Waterfall Model in this project can be that it is frequently used in AG and VR design and development in the literature (i.e., Buchori et al, 2017; Hartanto et al, 2019; Koparan et al, 2023; Layona et al, 2018; Suryadi et al, 2019). Some benefits of the Waterfall Model were noted by Gencer and Kayacan (2017).…”
Section: Methodsmentioning
confidence: 99%
“…The waterfall model is a traditional software development process commonly used in most software development projects (A. Suryadi et al, 2019). This is a sequential model, so the completion of one set of activities leads to the start of the next activity.…”
Section: Methods Of Waterfall Software Developmentmentioning
confidence: 99%
“…Students can carry out AR learning independently and flexibly [31]. Previous research has succeeded in developing and making learning media with augmented effectively and validly for use in vocational high school learning [27], [32] - [38]…”
Section: The Possible Augmented Reality In Vocational Educationmentioning
confidence: 99%