2018
DOI: 10.24042/ajpm.v9i2.3424
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The Development of Borad game “The Adventure Of Algebra” in The Senior High School Mathematics Learning

Abstract: AbstrakAlgebra has an important meaning in Senior High School learning. It needs to be combined by the interesting practice questions, with that reason, this research will develop a board game learning media that can be used in Algebra learning. The research aims to develop a board game learning media that is valid, practical, and effective as a means of training questions in Algebraic material. The research uses the ADDIE development model which consists of steps Analyze, Design, Development, Implementation, … Show more

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Cited by 16 publications
(12 citation statements)
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“…Based on the results of the student posttest at the field trial stage, data was obtained that as many as 77.78% succeeded in achieving KKM. This shows that the developed LKPD has met the criteria of effective and feasible as one of the LKPD that can be used in learning in the classroom (Andini & Yunianta, 2018).…”
Section: Discussionmentioning
confidence: 79%
“…Based on the results of the student posttest at the field trial stage, data was obtained that as many as 77.78% succeeded in achieving KKM. This shows that the developed LKPD has met the criteria of effective and feasible as one of the LKPD that can be used in learning in the classroom (Andini & Yunianta, 2018).…”
Section: Discussionmentioning
confidence: 79%
“…Playing while learning is the essence of play that animates every early childhood learning activity (Lestari et al, 2019). By playing, the child interacts with the object and consciously and unconsciously learns the object's attributes, and this has been explained by Piaget that learning with real objects is very important for early childhood (Andini & Yunianta, 2018). However, in addition to real objects, there are other media that can be used to transform knowledge and abilities in early childhood, namely integrating learning objects with technology (Sagala, Umam, Thahir, Saregar, & Wardani, 2019).…”
Section: Figure 1 the Relationship Between Technology And Other Compementioning
confidence: 99%
“…Based on the description above there are differences in this study, namely this study uses a probing-prompting learning model that will be combined with the knowledge and experience of students in the local culture (Sagala, Umam, Thahir, Saregar, & Wardani, 2019). One way to integrate probing-prompting learning with local culture is ethnomathematics (Andini & Yunianta, 2018). Ethnomathematics is a form of mathematics that is influenced or based on culture (Sumiyati, Netriwati, & Rakhmawati, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…The questions raised during this learning are called probing questions. While prompting question is a question that is digging to get deeper answers from students who intend to develop the quality as well as answers (Andini & Yunianta, 2018), so that the answers raised by students in subsequent learning are clearer (Muhamad Syazali, 2015), more accurate and reasoned (Syahrir et al, 2018). The question and answer process is conducted by randomly pointing students so that students can be active and participate in the learning process.…”
Section: Introductionmentioning
confidence: 99%