Background: According to the Central Statistics Agency (BPS, 2020), Papua is one of the poorest provinces in Indonesia with a poverty rate of 26.8%. This condition is exacerbated by the lack of educational facilities including occupational health nursing (OHN) at the postgraduate level. Even though there are several large industries in Papua that are engaged in oil exploration to wood processing. As a result, there is an imbalance between the need for OHN nursing experts and the production of nurses due to the absence of OHN postgraduate educational facilities in Papua.Destination: This article is a case study which aims to analyze the development of OHN postgraduate education programs, human resources and challenges from an Occupational Safety and Health (OHS) perspective.Method: The study used is in the form of a literature review using SWOT Analysis which emphasizes on policy issues on nursing education and its specialties, especially OHN. Data is collected from various sources, including the Ministry of Health, the Ministry of Manpower, BPPSDM, PPNI, journals from within and outside the country. Document review was conducted from January 2016 to December 2020.Result: From the results of the SWOT analysis, the research shows that the Poltekkes of the Ministry of Health of Jayapura has a very supportive potential to develop postgraduate nursing education programs in the OHN department. In addition to adequate human resources, sufficient land for practice and the availability of industrial jobs for graduates.
AbstrakTujuan dari penelitian ini adalah untuk mendeskripsikan proses pembelajaran penggunaan soal terbuka dengan Scaffolding untuk meningkatkan pemahaman mahasiswa calon guru SD di Universitas Kanjuruhan Malang pada materi Bilangan Bulat. Pendekatan yang dilakukan dalam penelitian ini adalah pendekatan kualitatif. Jenis penelitian yang digunakan adalah penelitian tindakan kelas. Berdasarkan penilaian proses dan penilaian hasil belajar pada setiap tindakan yang dilakukan, dapat diketahui bahwa pembelajaran yang dilaksanakan menggunakan soal terbuka dengan Scaffolding dapat meningkatkan pemahaman materi pengoperasian bilangan bulat bagi mahasiswa PGSD Universitas Kanjuruhan Malang. Berdasarkan hasil penelitian ini, peneliti menyarankan kepada dosen yang hendak menggunakan soal terbuka dengan Scaffolding perlu meningkatkan motivasi dengan memberikan wacana yang membimbing mahasiswa dalam menyelesaikan tugas.
Pemberian stimulus yang diberikan sesaat setelah bayi lahir memberikan efek yang sangat penting pada perkembangan kemampuan motorik dan adaptasi sosial di masa perkembangan bayi hingga dewasa nanti. Penelitian ini bertujuan untuk menganaliasa efektifitas pijat bayi terhadap pertumbuhan dan perkembangan bayi usia 4 - 6 bulan. Jenis penelitian ini adalah quasi eksperimen dengan pendekatan pre and post test desain with control group desain. Jumlah sampel penelitian sebanyak 16 bayi yang terbagi atas dua kelompok, yaitu kelompok perlakukan (8 bayi) dan kelompok kontrol (8 bayi). Hasil penelitian bahwa hasil analisa bivariat menunjukkan tindakan massage memiliki pengaruh yang positif terhadap peningkatan pertumbuhan dan perkembangan. Pada pertumbuhan (berat badan) diperoleh nilai p = 0,017. Pada pertumbuhan (panjang badan) diperoleh nilai p = 0,012 atau < 0,05, Hal ini membuktikan efektifitas pemijatan terhadap pertumbuhan (panjang badan). Pada perkembangan diperoleh nilai p = 0,028 atau < 0,05. Hal ini menunjukan bahwa ada pengaruh antara pemijatan dengan perkembangan bayi. Pemijatan yang dilaksanakan secara rutin pada bayi dengan gerakan pemijatan pada kaki, perut, dada, tangan, punggung dan gerakan peregangan dapat meningkatkan pertumbuhan dan perkembangan bayi.
Kejadian tsunami Indonesia menjadi ancaman tersendiri bagi masyarakat yang harus mempunyai kesiapsiagaan yang baik dilihat dari pengetahuan dan keterampilan dalam menghadapi ancaman tsunami. Diperlukan sebuah formula untuk bisa meningkatkan hal tersebut, salah satunya dengan tabletop disaster simulation terkait tsunami. Tujuan penelitian ini adalah untuk mengetahui pengaruh tabletop disaster simulation (TDS) terhadap peningkatkan kesiapsiagaan masyarakat dalam menghadapi bencana tsunami di kampung Holtekamp, Kota Jayapura. Desain penelitian yang digunakan adalah quasi eksperimental dengan pendekatan two group pre-post test design. Jumlah sampel sebanyak 86 responden dengan teknik sampling purposive sampling. Analisis menggunakan uji wilcoxon dan Mann Whitney dengan tingkat kemaknaan α=0,05 (CI 95%). Hasil uji wilcoxon menunjukkan ada pengaruh metode konvensional maupun tabletop disaster simulation (TDS) terhadap kesiapsiagaan masyarakat menghadapi bencana alam tsunami di kampung Holtekamp (p= 0,000). Berdasarkan nilai rata – rata diketahui bahwa metode tabletop disaster simulation (TDS) (56,01) lebih efektif dibandingkan dengan metode konvensional (30,99). Sedangkan hasil uji Mann Whitney menunjukkan ada perbedaan antara metode konvensional dan TDS (p= 0,000). Kesimpulan simulasi dengan metode tabletop disaster simulation efektif terhadap peningkatan kesiapsiagaan masyarakat dalam menghadapi bencana tsunami di kampung Holtekamp.
The rapid development of informatics technology (IT) in healthcare in the digital era has not been in line with the development of industrial nursing informatics education in Indonesia. The discrepancy is disturbing the operational activities of nursing clinicians who stand between the need of client, business, and the quality of services. The objective is to explore the benefit to the largest components of education that have changed due to IT interventions. This research used the Case Study method. The instrument was a case management version of the American Board of Occupational Health Nursing (ABOHN). The purposive sampling population was 350 nurses and nursing students who filled a questionnaire based on the Likert Scale, focused on the influence of IT on OHN education. The supporting data was from 15 major campuses in Indonesia that have nursing majors and IT departments, also from ABOHN and other OHN international bodies. The data was processed by the Statistical Package for Social Sciences (SPSS) 25 version, in the table of Pearson Correlation. Gamification and Fogg's Behavior models were used to identify the influence of IT on OHN education. The data analysis showed a significant impact of IT on OHN education with a value of 0.782. The Influence of IT towards OHN learning materials based on Gamification and Fogg’s Models also showed of 9 OHN competency categories (100%), indicating the need for IT support was absolute. Case management result projected that the application of Gamification with Fogg's model with the application of IT on the OHN education proved the magnitude influence of IT on 8 components, i.e.: teaching methods, learning materials, learning methods, students’ learning interests, campus facilities, lecturer’s competencies, campus management, and the education curriculum. The IT intervention will simplify the OHN education system, provide more effective, and efficient OH nursing practice in the workplace.
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